4 way
At long last, another jumping day. Door, Jean, Sus and I made an appointment for a day of 4-way, so without further ado, let's jump!
First jump is an easy one, with a nice rhythm, just to get going. Meeker, satellite, sidebody, bow, star. Our exit sucks. A meeker is generally considered an easy exit, but the thing we launch is turning quiet a bit, so we need at least 5 sec before we have a satellite. From there on, it goes nicely. There is some winter rust on Door and Jean, I am OK, and Sus is flying (he did the christmas boogie in Empuria, so he is really sharp).
We can go up again almost immediately, so we decide to do the same jump again. Only things to specifically correct are the exit, and the bow, where the two centre fliers were too far apart, so that I (I am rear float) couldn't take both leg grips at once, and had to fly with my arms stretched out. Exit is still not good, but better than the previous one, so that's something at least. The bow also builds correctly now. The overall rhythm is much better than the previous jump. It's really flowing, what a lovely feeling. At one point, Door forgets the sidebody, and goes straight from the satellite to the bow. Jean tries to shake free his leg, Sus knocks him on the helmet, and I have him in a sidebody, so I give him a good shake all over. When we are down, he starts bragging about nobody noticing his tiny little brainlock...
Since this is the off season, we share our plane with another dropzone nearby. This is very cost efficient, but also really lousy if you don't like long waits in between jumps. So with 2 loads and a refuel at the other DZ, it is already past 2 o'clock before we can make our third jump. We decide on something a little more difficult. Exit is a crank. Next is hammer - hammer, and then open acc and diamond.
We are a bit unsure about launching the crank straight, but we try it anyway, and it works great. I am relaxed enough to, in the exit, give a thumbs up to Jean (who is front diving) before we build the first hammer. My first 270° turn in the block is too short. I fly into Sus, rather then present grips to him. Second time round, there's a zap on the centre cat (a loose grip). Third time round and it's better. Fourth time, I hit Sus' helmet with my knee, so that was definitely too close :-).
Fourth jump, we do the same one a second time. Exit is a bit shaky this time, and now my hammer-turns are too wide. Third time we are going around, there is confusion. Jean starts his 270° from the crank. It takes the other three of us a second before we realise what's happening, and then, on the spot we invent a new block move: crank - hammer. The rest of the jump is a bit sloppy...
With all the waiting while the plane is at the other DZ, that's all we have time for today. The jumps weren't spectacularly good, but hey, they weren't too bad either. Anyway, lots of fun, great laughs, and we all enjoyed it. At the bar, we first drink away the brainlocks, and then we just have a few more beers :-)
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